Even the presentation seemed stuck between the past and the future as the game’s overall visuals were pretty drab, but the cinematic scenes were usually excellent. The story was just a little darker (one of the few RPGs up to that point in time to feature a major character death) than some, and the conversations characters had were arguably some of the most interesting from the genre up until that point. It helps that the dialogue was actually quite well-written for the time. Sandor is the typical protagonist but other characters like Lynx provided plenty of laughs as a bard who possesses absolutely no musical talent whatsoever. The story was generic, but the characters were generally charming. The hardware was stuck between console generations, and Vay often felt the same way. In many ways however, no game embodied the Sega CD the way that Vay did.
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